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  1. Yesterday
  2. To Gain

    Appreciate the update!
  3. M

    Atleast we know why no updates came now thank you !
  4. Max

    Thanks for clearing this up! Hope to see what the new Dev brings to Runique in the long run! :)
  5. Don Shaun

    REMOVE THE BLOODY GAY TIMER
  6. Hello everyone, There were some questions as to why there have been no updates for the past two weeks, so thought it'd be a good time to make an update post to fill everyone in on what's going on behind the scenes. As some of you may know, we have a new game developer! He has been with us for almost two weeks. The first week we wanted him to take the time to learn a bit about the framework that Runique uses. He was assigned to finish up/add skilling tasks for the missing skills. He has done a great job so far; some staff members tested and gave feedback on the tasks he made and he will be making some finishing touches before we release them! I decided it was best for me to go back to our original roadmap plans (can be found here https://forum.runiqueps.com/index.php?/topic/162-runique-is-back/) so we can move on with some highly-requested content such as raids. Though this means there's not a constant stream of updates, it's something that can't keep being delayed and since we have another content developer, it should patch that gap just a little bit. As far as advertisements go, we have a good amount of them still going. However, we decided it was best to wait until at least some of the roadmap updates are public before pumping advertisements again. I hope this is helpful information and can answer at least some questions some may have! If there's something that was not addressed, please let me know and I will do my best to answer all (legitimate) questions
  7. Ragnar

    Thank you for all your hard work guys, sad to see you go 😢
  8. Mock

    Welcome to the gang
  9. rip in pieces 

  10. hci pleb

    Lack of updates
  11. Soba

    Jesus, why the mass quit???
  12. hci pleb

    Big ooof
  13. Don Shaun

    Good riddance to all.
  14. Max

    Damn, that's a shame. Thanks for your time fellas! Best of luck with whatever else you're doing! :)
  15. Deluxe

    Hello, The following resignations have taken place: @Belt has resigned from Server Moderator. @Delightful has resigned from Server Moderator. @Opeth has resigned from Server Moderator. @Hexodious has resigned from Forum Moderator. @J W Kingsley has resigned from Server Support. We are in need of some more staff so we will be looking out for more potential staff members. If you believe you should be given a chance, feel free to post a server support application here. Best regards, The Runique Administration Team
  16. Stoop

    Just got this done last night. Ink masters tattoo expo in Alaska E061838E-D571-4AE1-B2E1-7BA34C2452D2.MP4 309BC8E5-9A11-48F7-B67E-A37F085252F9.MP4
  17. Man got banned on Discord, msg me your usernames.

  18. Ak1r

    Support for all 5 ideas. Really like the one about completionist cape (t), as well as the one about master farmer. The only seeds people use from master farmer are magic, yew & maple, as well as some herbs. All of the other seeds are basically useless.
  19. Im The Don

    how about make it 2 minute timer for when you're on task or 5 minute timer. But make it task only.
  20. Last week
  21. Max

    Support tbh.
  22. The onyl

    Thats a pretty involved update. I for it. But not sure if its realistic right now.
  23. Thalles

    Add functionality to the 'Fertile Soil' lunar spell; This would help out Iron men like you said - +1 Increase the number of feathers that regular chickens drop; I don't have an iron man, so i don't know the struggle. But this obviously won't hurt due to the fact they sell in stores anyways. +1 Ability to note regular player made overloads/extreme potions (1-4 dose); again - would help out iron men that use this feat. +1 Ability to combine other cape effects with the completionist cape and (t) version; examples Would be neat to have them all stack into one cape. maybe the fee increases each addition. I mean - you earned it right? +1 Remove unusable seeds from master farmer loot pool; This should have been a thing long ago. pickpocket a farmer for 28 types of seeds and can only use like 2. +1
  24. The onyl

    I will agree with this.
  25. The onyl

    Just a few ideas I've been bouncing around: Add functionality to the 'Fertile Soil' lunar spell; - Same function as compost - I believe most people would use it (iron man mostly) over compost buckets. Increase the number of feathers that regular chickens drop; - This idea is mostly just for me (selfish I know) since UIM don't have feathers in the store. I am not suggesting adding feathers to the UIM store. I like the idea of killing chickens for feathers but 5-20 is yikes comparing how quickly you can make bolts and shafts/arrowtips. Ability to note regular player made overloads/extreme potions (1-4 dose); - I just want to be able to store overloads/extremes. Ability to combine other cape effects with the completionist cape and (t) version; examples - I think ava's effects are already a part of comp cape? - Adding fire cape effect for killing ice strykewyrms (and glacors?) - Spirit cape effect for reducing familiar special costs - Adding non-combat related mastery cape affects - Ardy cloak 1 - 4 (I completely forget what these capes do now from r1) - Donor capes Remove unusable seeds from master farmer loot pool; - Unusable being the fruit tree seeds and I think hops seeds. Would have to confirm if hops seeds can be planted. - Having items that have no function can confuse new players if they spend time trying to do something that isn't possible; could cause them to rage-quit for wasting time? Let me know what y'all think:
  26. Tom Delonge

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