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Runique

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Runique last won the day on October 12

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  1. Hello everyone, We want to firstly apologize for the slow updates. My time has recently been taken up a lot by working on some of the difficult parts of the clipping system re-work and on top of that my new job IRL. We also want to inform that Leviticus/Josh is no longer a part of the team due to certain reasons. Deluxe has also taken some time to go through some of the suggestions and things in the todo list and has implemented what he could in this update. Moving on to the patch notes: Fixed scorpia and black unicorn tasks incorrect amount Removed ability to accept or request a non-hci partner as an hci Added daily task command alternative spelling (;;daily-task & ;;daily-skill) Add tank event achievement Allow achievement advance in POH Familiar options ("interact" and "attack") should now be shown as right click options instead of left to avoid them being intrusive to gameplay Fixed a bug with the Flame gloves causing a disconnection. Fixing an issue with Lava titan not working correctly. Fixed an issue with noted mahogany logs not being able to be exchanged for planks at the Sawmill. Reduced Agility XP reward from 1.5K points to 500 points based on feedback. Using a chisel on a Tanzanite and Magma mutagen will now give 5K Zulrah's scales and 5K Magma scale respectively. H'ween chest adjustments based on given feedback (see full list of rewards at bottom of this post) Enabled the Halloween Quest "Draynor Demise". Fixed an issue with the Halloween diversion not spawning correctly. Enabled H'ween chest keys being given from activities around Runique (Skilling, PvM, Agility, Slayer). Fixed a typo with completing the "Win the weapons game 50 times" achievement. Fixed an issue with the Anti-venom+ potions in the Herblore skilling task interface. BM shop price adjustments: Zaryte bow: 800 -> 350 BM Trident of the Seas: 600 -> 125 BM Staff of the Dead: 600 -> 150 BM Vesta's chainbody: 175 -> 250 BM Vesta's plateskirt: 175 -> 250 BM Vesta's spear: 100 -> 125 BM Vesta's longsword: 150 -> 175 BM Bandos chestplate: 225 -> 175 BM Bandos tassets: 250 -> 200 BM Bandos boots: 200 -> 150 BM Super combat potion(4): 5 -> 2 BM Store changes: Removed the previous items in the Limited items section Crystal key added for 650 credits Bone key added for 450 credits H'ween key added for 850 credits Bone chest: Hween chest:
  2. Fixed issue with the Daily skill assigning combat skills and Dungeoneering. Added Bolt racks to HCI shop. Fixed the Catherby cooking range building door not opening/closing. Evil Tree changes: Additional Evil tree locations have been added in the Wilderness. You will now receive an additional root chipping if you are either in the Wilderness or while having the Beaver following you (1/5 chance). You will receive an additional root chipping when chopping the evil tree while having the Woodcutting mastery cape equipped. Fixed an issue with the Market boss spawning in Edgeville. Corrected minor typos with the Lottery guide and Slayer master dialogues. Lowered the amount of points given from Arrow fletching skilling tasks based on feedback. Increased the task amounts given for Herblore and Smithing skilling tasks based on feedback. Increased the minimum amount of HP an NPC needs for it to be able to drop a Wilderness key to 100 HP. This was previously 90. The Skilling points daily event has been increased to give 50% bonus instead of 15%. Hardwood Grove has been added. The Sawmill operator will now be able to convert logs in to planks for a cost. A login message has been added displaying the amount of votes claimed and vote tickets torn. Added a ::reset-daily-skill command which resets your daily skill for 10M coins. Rock golems while summoned will now transform depending on the ore that you've mined. Added Dark claw to Skotizo's drop table at a rate of 1/600. The Runecrafter robes from Runecrafting skilling task rewards have been replaced by the Green, Blue and Yellow Runecrafter robes. Runecrafter hats 'Goggles' option is now added. Added Pink, Orange and Blue skins as rare rewards from Mystery boxes and Crackers. Adjusted an area of the Black knights fortress which would still be recognised as being in the Wilderness when it wasn't meant to. Ladder adjustments for Goblin village and the Black knights fortress to prevent an issue where the player would be able to run around areas of the map. You can now check the number of charges remaining when operating a ferocious ring. Minor Daily task message changes. Removed the Wilderness cape's additional BM benefit from killing NPC's in the Wilderness. The Wilderness cape will now only give an additional 1 BM per kill instead of 5. Reduced the amount of BM gained from killstreaks and shutdowns. Divine's effect has been nerfed further in the Wilderness. The regular reduction is 30%. Before the shutdown it was nerfed to 10% whilst in the Wilderness. It is now 5%. Fixed a disconnection issue with Nightgazer. Fix for an issue with the Chompy bird hats turning in to a different variant when being deposited in to the bank. Added Dervish cosmetic set to Crafting skilling task rewards. Fixed War-chief cap and Lord mashal cap from the BH store going in to weapon's slot instead of helmet slot. Added a "Get 10 kills with Dharok's greataxe" Wilderness achievement. Bounty hunter store changes: Armadyl godsword now costs 150 BM instead of 500 BM. Bandos godsword now costs 100 BM instead of 400 BM. Dragon claws now costs 150 BM instead of 400 BM. Saradomin godsword now costs 100 BM instead of 400 BM. Zamorak godsword now costs 100 BM instead of 400 BM. Added 25 Killstreak achievement requirement to Vesta's chainbody and plateskirt. Added a Dharok's set for 100 BM. Drygore longsword now costs 5000 BM instead of 7500 BM. Removed the Achievement requirements from rune packs and potions in the Supplies tab. Added Achievement requirements to Skilling supplies (small/medium/big). Halved the 3rd age weapon prices from 4000 BM to 2000 BM. Undead zombie now costs 125 BM instead of 250 BM. Night-crawler now costs 250 BM instead of 400 BM. Yk'lagor jr now costs 750 BM instead of 1000 BM. Grim reaper jr now costs 2500 BM instead of 5000 BM. Increased achievement requirements. Unusable seeds will no longer be given while pickpocketing the Master farmer. Added an Elite Dark Warrior NPC to the Slayer's master cave. This new Slayer master will assign Wilderness slayer assignments.
  3. Hello everyone, @Leviticus has been working on some suggestions that have been forwarded from our staff team to his todo list. He has gotten a bit more used to the framework and we should see a lot more coming from him at this point! I have been making progress on the pathfinding rework. I am currently testing out various PvM situations like big npcs. The following skills have had master tasks added to them Smithing Agility Thieving Runecrafting Herblore Fletching Daily Tasks can now have combat or skill requirements so that they are not assigned unless appropriate A Golden Chinchompa pet has been added - it has a 10/10,000 chance of dropping when getting a normal chinchompa pet Added a skill of the day which is different for each player Added the ability to use Sacred clay hatchet - now gives a +50% XP boost, but degrades over usage Corrected the animation for Gilded dragon pickaxe Added the teleport spot for Hellhound Slayer tasks Fixed issue with a different ourg bone not counting towards the bury ourg bone daily task
  4. Hello everyone, There were some questions as to why there have been no updates for the past two weeks, so thought it'd be a good time to make an update post to fill everyone in on what's going on behind the scenes. As some of you may know, we have a new game developer! He has been with us for almost two weeks. The first week we wanted him to take the time to learn a bit about the framework that Runique uses. He was assigned to finish up/add skilling tasks for the missing skills. He has done a great job so far; some staff members tested and gave feedback on the tasks he made and he will be making some finishing touches before we release them! I decided it was best for me to go back to our original roadmap plans (can be found here https://forum.runiqueps.com/index.php?/topic/162-runique-is-back/) so we can move on with some highly-requested content such as raids. Though this means there's not a constant stream of updates, it's something that can't keep being delayed and since we have another content developer, it should patch that gap just a little bit. As far as advertisements go, we have a good amount of them still going. However, we decided it was best to wait until at least some of the roadmap updates are public before pumping advertisements again. I hope this is helpful information and can answer at least some questions some may have! If there's something that was not addressed, please let me know and I will do my best to answer all (legitimate) questions
  5. Runique

    Hello everybody, We decided to work on bug fixes this week as we've heard some input that we're not focusing enough on them. I do see that bug fixes weren't fully prioritized, but it was due to us trying to add more content in since that was the previous complaints while I was working on the clipping, region and path-finding rework. I did also take some time this week to continue said rework, it's looking really promising so far. Fixed the "Sell all" option on shops for unnoted items Fixed the bug that caused your "total risk" to be inaccurate for the Wilderness chest Fixed the bug that didn't Black skull the player properly when looting from the Wilderness chest Set the hp requirement to 90 for npcs to be able to drop Wilderness Keys Increased the chance of receiving Wilderness Keys in PvP from 1/50 to 1/20 Blood Money total risk requirement now takes lost untradeables into account Fixed the PvP areas that didn't count as part of the Wilderness: Lava maze & the area below the Wilderness Agility Course Fixed the bug where you could bypass item requirements by using presets Fixed the bug where every player on your friends list would show as having a 'Previous Name' Fixed the bug where your friends logging in/out wouldn't display as a notification above chatbox Fixed all dagannoth pets looking the same except slightly recolored Fixed Woodcutting tasks not progressing Fixed the one tile near the most north-west part of the Wilderness being a non-PvP spot Fixed the bug where the angry rats in Giant Mole instance counted in the "Killcount" interface Fixed the bug that didn't fully charge your chaotic weapons when you tried repairing them after dying/having them uncharged Fixed the bug where dying in Weapons Game would make you lose your killstreak Fixed the bug where emote clues that required you to not wear a specific item(s) were not working Added a message when completing a step in a clue to inform you of how many steps are left Fixed disconnection issue when using a pet house in POHs Fixed disconnection issue when trying to make-last rune in ::dskills Fixed disconnection issue when attacking Corporeal beast with a Zamorakian spear Fixed disconnection issue you would sometimes get when spam clicking on Withdraw-"Last-X" option on bank items Increased the supplies PKer modes get in their bank Improve grammar mistakes in "extra skilling resources for donators" message Remove the red color from extra skilling resources for donators Disabled the ability to accept slayer duo requests after the person requesting has finished the initial task Disabled "tags" (crown images, etc) from the help-cc discord channel Disabled "extra resource" from thieving stalls Disabled gp given per action for feathering arrow shafts Made Doctors hat and Investigator's hat tradeable and sellable to Sigmund Moved the position where the soul wars took you when leaving the area Made all abyssal tentacles "destroyable"
  6. Runique

    Noted
  7. Runique

    For XP globes, is the 'goal' level the next level you're going to reach or do you set the goal yourself?
  8. Hello everybody, We have a list of updates that we hope everyone enjoys! I'd like to take the time to remind our community that ;;suggest is a great way to share your ideas as I look into these extremely often to see what we add into Runique. My job is to add features and content that our community wants, and this section helps me do that! To fill some players in that may not know - we had a ;;discord poll to see whether we should do small updates every few days or a bigger amount of updates every week or so (can vary). The latter won and this is the first update since then. This allows me to do make more high-quality update notes as I don't feel rushed to get the updates and notes out as soon as possible! Implemented a new pet "Mystery Jester". You have a 1/17.5k chance of receiving this pet when opening a Mystery Box. Each donator tier makes it more common by a rate of 2.5k (for example: normal donator has a 1/15k chance of obtaining the pet). You can use the "Claim" option on the pet to claim a free mystery box every 12 hours We felt that Mystery Boxes were very bland, however if we add a lot more items to the already-existing loot tables, we run the risk of inflating the economy with a bunch more items until we find a good balance for the loot and their rates. By adding completely new rewards with a decoupled rate, we are able to control this side-effect a lot more efficiently! Implemented a new "Legendary" loot table to Mystery Boxes. You have a 1/10k chance of hitting this table when opening a Mystery Box. This rate is dropped down if you have a Mystery Jester summoned/following you to 1/8.5k Statius's full helm (16.95% rate) Vesta's chainbody (16.95% rate) Vesta's plateskirt (16.95% rate) Bandos chestplate (8.47% rate) Bandos tassets (8.47% rate) Armadyl chestplate (8.47% rate) Armadyl chainskirt (8.47% rate) Dragon claws (6.78% rate) Staff of the dead (6.78% rate) Guthix abyssal whip (1.69% rate) As said above, this is the direction we're taking to add more variety to the Mystery Box! As you may notice, we are also trying to remove some items from being PvP-only as this excludes a large majority of players who don't, or even can't, PvP for Blood Money Implemented a new "Legendary" loot table to Dragon Keys. Same concept as the Mystery Box Legendary loot table - you have a 1/5k chance to hit this table Draconic visage (49.18% rate) Dragon claws (32.79% rate) Dragon warhammer (16.39% rate) Draconic abyssal whip (1.64% rate) We felt that some of the chests you can open from PvM keys are a bit lackluster, which we will try to improve slowly (as to not cause a huge shift in economy all at once). If you have any suggestions for additions to this table or additions/new concept to any other chest, please post it as a suggestion Implemented color customization for max cape and non-trimmed completionist cape. Max cape does not have particles - non-trimmed Completionist cape has white particles - trimmed Completionist has gold particles We felt that all of these capes are significant and cape customization is a cool feature, but underused due to the high requirements. We hope that the benefits of the trimmed Completionist cape ("operate" function, equipment bonuses, etc) are good enough to incentivize its use over the other capes and be worth the grind. If you have any suggestions on more incentives for the trimmed completionist cape, please suggest them! Implemented void piece selling by using the item on the Squire. He will buy your piece for 40% of its original price Implemented a global announcement for receiving boss & skilling pets Implemented a 5% chance for donators+ to receive a +1 extra noted reward when harvesting an item from skilling (for example: you now have a 5% chance of obtaining a noted log when woodcutting) Implemented varying Slayer points for completing tasks by different Slayer masters! Turael/Mazchna: 1 point Vannaka: 2 points Chaelder: 3 points Sumona: 4 points Duradel: 6 points Kuradal: 8 points Captain: 10 points We felt that there was little to no incentive to complete tasks from higher-level masters versus just farming streak points from lower-level masters. This change should reward you for completing higher-skilled tasks! Modified Slayer completion streak bonus points. You used to get bonus points once you hit 10, 25 and 50 streaks and that's it - now you receive bonus points every time you hit a multiple of the following amount of streaks: Multiple of 5: 5 Multiple of 25: 25 Multiple of 50: 50 We felt that the streaks were very underwhelming, especially considering you could only achieve them once before having to reset your streak to ever gain another streak bonus. This should help alleviate that! Modified the following slayer tasks for each master: Turael/Mazchna: Removed [Giant crabs] Sumona: Removed [Cave crawlers, Giant sea snake] Duradel/Kuradal: Removed [Fire Giants] Captain: Removed [Tormented demons] - Removed an extra Phoenix task that was left in by mistake (meant that Phoenix was a bit more common than the rest of the tasks) Fixed an issue that caused Giant Lobster Slayer tasks to be considered as Giant Crabs instead Reduced the hp of Giant Crabs to 50 Nerfed the drop rates for Giant Crabs in comparison to Giant Lobsters Added the following items to the following skilling supply boxes Small Mahogany planks x 150 Rune bars x 100 Torstol seeds x 15 Yew seeds x 10 Medium Mahogany planks x 300 Torstol seeds x 40 Magic seeds x 25 Large Mahogany planks x 500 Torstol seeds x 100 Magic seeds x 50 Increased the amount of resources you need to collect for the following skilling tasks Prayer (dragon bones, dagannoth bones, bandos bones, bork bones, frost dragon bones) Crafting Woodcutting Fishing Farming (herb allotments) Mining (essence) Allow double rewards from Mastery Cape perks to count towards skill task progress Increased the chance to get a Hunter pet from chinchompas Added Red chinchompas to the North-East part of the Donator Skilling Area - these chinchompas grant a better chance of obtaining a Hunter pet (~30% increase) We felt that we have made Wu suffer enough on Runique1 Added donator Revenant's cave as a bounty hunter area Added the ability for Iron Man to sell items to Sigmund - they will however not appear in the shop and Iron Man will still not be able to purchase any existing items in the Sigmund store Added a placeholder option in the Bank Added extra total run energy for donators Donator/Super: +5 run energy Mega/Extreme: +10 run energy Respected: +15 run energy Legendary: +20 run energy Enabled Bank placeholder option by default Edited the 'Mound' name in ;;drops to their proper Strykewyrm names Increased the capacity of the main bank tab from 350 to 400 and other bank tabs from 100 to 125 (for a total of +225 slots) Wilderness Chests will now Black Skull players who open them Wilderness Chests will now require a minimum risk of 10m to be able to open them Nerfed Wilderness Key drop rates received by npcs from 1/250 to 1/300 We felt that Wilderness Keys were never meant to be PvM-oriented or allowed to be farmed through PvM, which is why we feel this is a necessary nerf Disabled the bonus Slayer XP announcements Made Elder maul two-handed Made Relex and 0ne pets tradeable Shortened the name on loot announcements for King Black Dragon and Bal'lak the Pummeller Fixed max hood cutting your jaw off We felt that you could use your jaw more often than not Client setting changes: Settings are now saved on your cache directory. Due to this change, you will be required to re-edit your settings to how they were before this update Settings are no longer stored per account. This means your settings are now global to all your accounts Enabled the following by default: Show friends on minimap HD minimap Disabled fog by default Added an extra zoom-in 'tick' when zooming your client through mouse wheel to allow for better close-ups when staring at your character model Gave staff the image they deserve to look at in their private time in staff zone We felt staff are weebs MEDIA
  9. Runique

    Agree on everything except skilling lamp. You can get the skilling supply box from ;;store, don't want to allow XP to be purchased this way
  10. Runique

    Sending a timer every second to every player's Runique tab is actually pretty tolling in terms of efficiency for the server. Though it may not seem like it, when there's 100 players, sending that much data does eat up bandwidth on simply trying to keep an updated timer. This was one of the memory leak issues on Runique 1 which I had to fix before the re-launch
  11. Runique

    Noted
  12. Runique

    Nope, you can't use multi cannon on bosses for the most part, always been like that.
  13. Runique

    Noted
  14. Runique

    If anyone still feels strongly this is the case, need the information from above
  15. Runique

    Declined due to the poll failing on the other suggestion thread
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