Not sure why anyone would be mad at you for suggesting this. It's perfectly reasonable and more than likely a thought that has crossed the minds of many others.
Anyway, I support everything you've listed in bullet points. However, I am not fond of modifying drop rates. I think that's something that should be done as a last resort, when it's glaringly obvious that the drop rate being too low on an item is affecting the economy. In this case, I think it's difficult to say that it's "glaringly obvious" because the economy is currently undeveloped; prices on most items are subject to change on a daily basis. I just don't believe we have enough information to confidently say that drop rates should be raised.
I take your point on how the "grindy" feel detracts the group of players that prefer an effortless gameplay, but that thought is a double edged sword - lots of players, such as myself, actually enjoy the grind and difficulty, so making it easier would be upsetting to see.
Edit: In regards to your point about the blood dragon bone daily, I'd also like to add that the dailies that require you to kill a wilderness boss should only be given to players over 100 combat.