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Andrew last won the day on January 9

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  1. Andrew

    18, Thanks for giveaway!
  2. Andrew

    The main reason for the change was that the community felt that the wildy immunity wasn't fitting for the 'hardcore' nature of the mode. Being able to Afk in wildy wasn't very hardcore, and combined with the high droprate is was more of an easier gamemode. However, you bring up some very good points in that it probably was more enjoyable and unique to the server. I would definitely support changes being implemented, whether it's a new mode created where you're immune in wildy or just the whole 'dead ironman' concept while also getting rid of de-ironing if that's what people want.
  3. Andrew

    “I'm Captain Jack Sparrow. The original. The only!"
  4. Andrew

    When you're doing clue scrolls but have a competition to win
  5. Andrew

    Mostly curious if people care about this type of content. Rock Golems are probably the most commonly used pet so why not make them look a little nicer and personalized. The Colours: https://oldschool.runescape.wiki/w/Rock_golem Most of the ore are already in the game, I don't think 3 of the final 4 are, they could possibly be added to donor zone as donor exclusives. Bonus: https://oldschool.runescape.wiki/w/Baby_chinchompa#Gold Originally suggested by @Wu Tang Klan, Chinchompa pets have a 1/10k chance of turning Golden while using "Metamorphosis" option to change between the other 3 colours. The odds could possibly be decreased at a certain donor tier as a perk. Thanks for reading! Let me know what you think 🙂
  6. Andrew

    [email protected] Can't wait to see your work! also, awesome name 🙂
  7. Andrew

    Welcome dude! Let us know if you have any questions! 😄
  8. Andrew

    Gratz to all the promos and welcome @Ragnar!
  9. Andrew

    This ones a pretty awesome well done scene:
  10. Another awesome set of changes!!
  11. Andrew

    Oh yeah, for sure, I just meant minor changes for the ones that require things like stat boosting or how skilling pets are not currently announced. Changes might also have to be to the commands the community manager is given to enable these event (when needed). We will definitely keep staff and community interaction in mind though!
  12. Andrew

    Hey, Awesome post! Really like the ideas and hope we can implement most of them in the near future. In regards to the "Community Manager" role, we actually already discussed this behind the scenes and have implemented it unofficially. We didn't have many idea's for the role originally and it was mostly started so that the community suggestions could actively be responded to and brought to the game. It seems to have worked so far in bringing attention to community ideas as well as increasing communication and hopefully these changes have been noticed within the previous weeks. Now that we have these idea we will discuss further additions to the role and hopefully have some community events sometime soon. We may even start off sooner with the features already implemented the game.
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