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Runique

Wilderness Slayer - Hardwood Grove - Rock Golems - QoLs

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  • Fixed issue with the Daily skill assigning combat skills and Dungeoneering.
  • Added Bolt racks to HCI shop.
  • Fixed the Catherby cooking range building door not opening/closing.
  • Evil Tree changes:
    • Additional Evil tree locations have been added in the Wilderness.
    • You will now receive an additional root chipping if you are either in the Wilderness or while having the Beaver following you (1/5 chance).
    • You will receive an additional root chipping when chopping the evil tree while having the Woodcutting mastery cape equipped.
  • Fixed an issue with the Market boss spawning in Edgeville.
  • Corrected minor typos with the Lottery guide and Slayer master dialogues.
  • Lowered the amount of points given from Arrow fletching skilling tasks based on feedback.
  • Increased the task amounts given for Herblore and Smithing skilling tasks based on feedback.
  • Increased the minimum amount of HP an NPC needs for it to be able to drop a Wilderness key to 100 HP. This was previously 90.
  • The Skilling points daily event has been increased to give 50% bonus instead of 15%.
  • Hardwood Grove has been added.
  • The Sawmill operator will now be able to convert logs in to planks for a cost.
  • A login message has been added displaying the amount of votes claimed and vote tickets torn.
  • Added a ::reset-daily-skill command which resets your daily skill for 10M coins.
  • Rock golems while summoned will now transform depending on the ore that you've mined.
  • Added Dark claw to Skotizo's drop table at a rate of 1/600.
  • The Runecrafter robes from Runecrafting skilling task rewards have been replaced by the Green, Blue and Yellow Runecrafter robes.
  • Runecrafter hats 'Goggles' option is now added.
  • Added Pink, Orange and Blue skins as rare rewards from Mystery boxes and Crackers.
  • Adjusted an area of the Black knights fortress which would still be recognised as being in the Wilderness when it wasn't meant to.
  • Ladder adjustments for Goblin village and the Black knights fortress to prevent an issue where the player would be able to run around areas of the map.
  • You can now check the number of charges remaining when operating a ferocious ring.
  • Minor Daily task message changes.
  • Removed the Wilderness cape's additional BM benefit from killing NPC's in the Wilderness.
  • The Wilderness cape will now only give an additional 1 BM per kill instead of 5.
  • Reduced the amount of BM gained from killstreaks and shutdowns.
  • Divine's effect has been nerfed further in the Wilderness. The regular reduction is 30%. Before the shutdown it was nerfed to 10% whilst in the Wilderness. It is now 5%.
  • Fixed a disconnection issue with Nightgazer.
  • Fix for an issue with the Chompy bird hats turning in to a different variant when being deposited in to the bank.
  • Added Dervish cosmetic set to Crafting skilling task rewards.
  • Fixed War-chief cap and Lord mashal cap from the BH store going in to weapon's slot instead of helmet slot.
  • Added a "Get 10 kills with Dharok's greataxe" Wilderness achievement.
  • Bounty hunter store changes:
    • Armadyl godsword now costs 150 BM instead of 500 BM.
    • Bandos godsword now costs 100 BM instead of 400 BM.
    • Dragon claws now costs 150 BM instead of 400 BM.
    • Saradomin godsword now costs 100 BM instead of 400 BM.
    • Zamorak godsword now costs 100 BM instead of 400 BM.
    • Added 25 Killstreak achievement requirement to Vesta's chainbody and plateskirt.
    • Added a Dharok's set for 100 BM.
    • Drygore longsword now costs 5000 BM instead of 7500 BM.
    • Removed the Achievement requirements from rune packs and potions in the Supplies tab.
    • Added Achievement requirements to Skilling supplies (small/medium/big).
    • Halved the 3rd age weapon prices from 4000 BM to 2000 BM.
    • Undead zombie now costs 125 BM instead of 250 BM.
    • Night-crawler now costs 250 BM instead of 400 BM.
    • Yk'lagor jr now costs 750 BM instead of 1000 BM.
    • Grim reaper jr now costs 2500 BM instead of 5000 BM. Increased achievement requirements.
  • Unusable seeds will no longer be given while pickpocketing the Master farmer.
  • Added an Elite Dark Warrior NPC to the Slayer's master cave. This new Slayer master will assign Wilderness slayer assignments.
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Still nothing that makes me wanna play, oh well be back next game update. Decent list though, and glad more and more bugs are being fixed as time goes on

  • Haha 1

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10 hours ago, Runique said:

Divine's effect has been nerfed further in the Wilderness. The regular reduction is 30%. Before the shutdown it was nerfed to 10% whilst in the Wilderness. It is now 5%.

Love the updates, but y'all just made divine useless in the wilderness. ^^  

Good update though, ty for putting in the work!

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5 hours ago, Max said:

Love the updates, but y'all just made divine useless in the wilderness. ^^  

Good update though, ty for putting in the work!

no one divine prods in the wilderness like you anyways, who the fk takes divine to brid 🤦‍♂️

Edited by Don Shaun

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