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Wu Tang Klan

Pker Mode Changes

Pker Mode Changes  

52 members have voted

  1. 1. Should Pker mode be allowed to change stats at will?

    • Yes, fine the way it is
    • Should have a short cooldown - 60-300 seconds before you can change stats
    • Should have a long cooldown - 30-150 minutes
    • Remove Pker mode altogether


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So to follow up on Yammu's posts, i believe the Pker mode not only affects HCIs, but star miners/pvmers too. 

Being allowed to instantly change stats results in generating high blood money/emblems without trying at all, which does not represent well for the wilderness. Hence, I have created a poll to check what people think, I for one am against the current state of the Pker gamemode. 

 

 

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Honestly, like I said before, 30 minutes is way too long, that'd be the same as creating multiple accounts, because how do you fight people when everyone has their own preference for CMB/Gear, Ex. Pure/Obby Mauler/Max/PureNH etc....

Implement a fee, or keep it the way it is.

No Support.

Edited by Max

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A fee would not change anything and you know that...
It definitley has to be a time fee.

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In my mind the wilderness is a dangerous place where people can attack you and if people go in there they should expect to be attacked. 

 

The fact that they can change stats so quickly just means they don't need to make multiple accounts of different combat ranges, if it was changed then all it's doing is making pkers have to work more but the outcome will be the same. The reason the things in the wilderness are so prosperous is to entice players into it, there has to be some sort of risk involved to balance out the rewards the wilderness holds.

 

I think limiting the way certain players want to enjoy the game just to benefit players who want some stardust/rev drops without worry is quite a selfish concept really, as much as I'd like to not be killed and as annoying as it is...it was MY choice to risk going in there and nobody elses and this is why I voted to keep the pker mode the same.

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1 minute ago, 4p said:

In my mind the wilderness is a dangerous place where people can attack you and if people go in there they should expect to be attacked. 

 

The fact that they can change stats so quickly just means they don't need to make multiple accounts of different combat ranges, if it was changed then all it's doing is making pkers have to work more but the outcome will be the same. The reason the things in the wilderness are so prosperous is to entice players into it, there has to be some sort of risk involved to balance out the rewards the wilderness holds.

 

I think limiting the way certain players want to enjoy the game just to benefit players who want some stardust/rev drops without worry is quite a selfish concept really, as much as I'd like to not be killed and as annoying as it is...it was MY choice to risk going in there and nobody elses and this is why I voted to keep the pker mode the same.

 

On the other hand it limits the pvmers and skillers that pvper can effortless kill everyone.

Surely the wilderness is there to kill and to be killed, but don't make it harder for non pvper than

it is on original os aswell. There you also have to change accounts. 
Insert other media

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25 minutes ago, 4p said:

In my mind the wilderness is a dangerous place where people can attack you and if people go in there they should expect to be attacked. 

 

The fact that they can change stats so quickly just means they don't need to make multiple accounts of different combat ranges, if it was changed then all it's doing is making pkers have to work more but the outcome will be the same. The reason the things in the wilderness are so prosperous is to entice players into it, there has to be some sort of risk involved to balance out the rewards the wilderness holds.

 

I think limiting the way certain players want to enjoy the game just to benefit players who want some stardust/rev drops without worry is quite a selfish concept really, as much as I'd like to not be killed and as annoying as it is...it was MY choice to risk going in there and nobody elses and this is why I voted to keep the pker mode the same.

+1

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1 hour ago, Max said:

because how do you fight people when everyone has their own preference for CMB/Gear, Ex. Pure/Obby Mauler/Max/PureNH etc....

 

This is true, but not really for Runique. I've only ever seen a max fight or a pure fight. 

 

Just make it so there's a cooldown on each skill. And only make it like 5 minutes total. Not 5 minutes PER skill.

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I've seen the way some of them do it just instantly switchig to kill any level etc i mean yeah they chose pker but they shouldn't just be able to become any combat level they want etc there is no reason the PKer mode should in game as its just a pointless mode, i vote remove the mode and the ones currently in pker mode make them extreme so they have to get there levels up etc.

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Eh, nah, removing it completely would also be wrong in my opinion..
There are people who just want to pk, that's a fact, and that mode is more than perfect for these people.

 

However, I always take real Runescape as an example for all of this.
I think it is already a HUGE privilege to be able to change your combat stats so you can do any sort of fight

on just one character. However, the main reason for this, was for people to always find a fight..

Not to change it 5 times withing a minute to kill as many ppl who dont want to fight as possible..

 

Surely, killing a skiller in deep wildy agility course is the same, and I don't mind that..

But this is really just "farming" BM and kills. And in my opinion that should not be the attractive feature of the game mode.

Edited by Izay
Typo
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What about a teleport restriction after changing stats,

so if you were to change stats at edge bank for example u can just run into wilderness,

but it would stop people from just setting the required combat level and going where they want to go

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1 hour ago, Mock said:

Just make it so there's a cooldown on each skill. And only make it like 5 minutes total. Not 5 minutes PER skill.

That's more reasonable, but 30-150 minutes, is a joke. 

Also, @Wu Tang Klan ofcourse the Skillers/HCI are going to vote on the worst option because it makes the wilderness more of a safe haven for them. 

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20 minutes ago, Max said:

 

That's more reasonable, but 30-150 minutes, is a joke. 

Also, @Wu Tang Klan ofcourse the Skillers/HCI are going to vote on the worst option because it makes the wilderness more of a safe haven for them. 

844791e8e4.png 

which hci? even I havent voted because id like to explore other options

Its always easy to blame others when something doesn't go your way

but its obvious people do agree that the game-mode is just outright broken

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1 hour ago, Hci Yammu said:

844791e8e4.png 

which hci? even I havent voted because id like to explore other options

Its always easy to blame others when something doesn't go your way

but its obvious people do agree that the game-mode is just outright broken

So you're saying none of those people have HCI or had HCI? 
Game mode lets people PK anyone, because it's the wilderness, if it was really that broken it'd of been fixed long ago. The wilderness already is basically a safe haven for Ironmen/Hci considering we can't even use Summoning against y'all. Also, there are 3 pkers, removing the ability to swap levels would just increase the amt of accounts we have logged on, and the amount of times Staff would have to deal with someone reporting someone for "scouting" because they ran by on their Higher/Lower level account, then came back on the account that's the right level just to kill said person. 

(Also, Multi-Logging)

 

 

Side Note for Yammu: 
Maybe if you don't want to be killed/targeted, don't start telling people to go kill themselves. 

de6e9549092a9171e530e6548fc5676a.png

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oh excuse me for getting annoyed for someone swapping combat levels just to come kill a hci with literally no risk

perhaps instead of screenshoting that execute it instead

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I can see where the suggestion is coming from but what's actually stopping a player from jumping on to a different account? The issue will still be there, all it'd do is just make people switch between alt pker mode accounts if they don't want to wait for the cooldown. Either keep it how it is (so there's a risk of death by pvpers, even if there is a lack of em) or remove the pker mode altogether since a cooldown won't do much imo

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I’d say just deactivate Pker mode in general, I know it was once disabled from being able to be used.

 

if someone is gunna Pk they should put in the time to get there levels up and farm some items. 

 

Just like Osrs gotta grind before you can get into the wildly with everyone.

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2 hours ago, Deluxe said:

I can see where the suggestion is coming from but what's actually stopping a player from jumping on to a different account? The issue will still be there, all it'd do is just make people switch between alt pker mode accounts if they don't want to wait for the cooldown. Either keep it how it is (so there's a risk of death by pvpers, even if there is a lack of em) or remove the pker mode altogether since a cooldown won't do much imo

So as I said lets look at alternatives
What about:

pker gamemode being able to kill hci's but not take their lives

pker gamemode being able to attack everyone else except hci's

 

before the server closed a few of us got banned over dying and taking items off of hardcore iron accounts

now you make them able to just droptrade anything, and yell at us for asking questions or other solutions.

Please make up your mind and rules

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10 minutes ago, Rusty said:

if someone is gunna Pk they should put in the time to get there levels up and farm some items

Hope you realize, to pk even with PKER mode, we do have to grind for the items we use. 
It was 'disabled' because they were trying to work on it, and then they re-enabled it in the future afaik without changing anything. 

 

 

8 minutes ago, Hci Yammu said:

pker gamemode being able to attack everyone else except hci's

Back to my point; SAVE HAVEN. 

I'm all for being able to get your items in the wilderness rather than a life, but that's for @admin.png Deluxe  and the rest of the staff team to decide. 

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3 minutes ago, Max said:

Hope you realize, to pk even with PKER mode, we do have to grind for the items we use. 
It was 'disabled' because they were trying to work on it, and then they re-enabled it in the future afaik without changing anything. 

 

 

Back to my point; SAVE HAVEN. 

I'm all for being able to get your items in the wilderness rather than a life, but that's for @admin.png Deluxe  and the rest of the staff team to decide. 

can you please stop replying? all you point out every time is how you'll get the worst of it and hci is the easiest gamemode there is,

i see no point in arguing with someone who's to immature to look at a situation from both ways and actually come with options or solutions rather than comments on how it would suck of you if anything changed

you keep on failing to realize how we got a major nerf to the gamemode, there is so much content in the wilderness,

and you cant even consider actually giving up something that is completely ridiculously busted

 

So do us all a favor and be quiet if you have nothing useful to say

Edited by Hci Yammu

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2 hours ago, Hci Yammu said:

What about:

pker gamemode being able to kill hci's but not take their lives

pker gamemode being able to attack everyone else except hci's

Why do we need to consider making special cases when it comes to HCI though? The wilderness isn’t meant to be safe regardless of your gamemode. The options you’ve given are a step backwards from the HCI’s in Wilderness poll that was done before the shutdown which resulted them being attackable in the first place.

 

The PK’er mode is intended to let players switch stats whenever they choose, that’s the purpose of it. Adding a cooldown or any inconvenient restriction to it is detrimental for what the mode is meant to be used for. 

 

With that being said, the only 'logical' poll choices that’d actually do anything to sort this out would be to either to leave it the way it is (let there be risk of entering the Wilderness!) or remove the PK’er mode completely (less wilderness activity resulting in a safer wilderness.. yay more ded..).

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15 hours ago, Deluxe said:

Why do we need to consider making special cases when it comes to HCI though? The wilderness isn’t meant to be safe regardless of your gamemode. The options you’ve given are a step backwards from the HCI’s in Wilderness poll that was done before the shutdown which resulted them being attackable in the first place.

 

The PK’er mode is intended to let players switch stats whenever they choose, that’s the purpose of it. Adding a cooldown or any inconvenient restriction to it is detrimental for what the mode is meant to be used for. 

 

With that being said, the only 'logical' poll choices that’d actually do anything to sort this out would be to either to leave it the way it is (let there be risk of entering the Wilderness!) or remove the PK’er mode completely (less wilderness activity resulting in a safer wilderness.. yay more ded..).

Im not saying to undo what has been done, im asking just not to say fuck you to us, i suggested the pker gamemode can't attack hci, theres 6 more gamemode is i'm not mistaking

But if you want to let 3 toxic pkers who complain about wilderness being death control the wilderness, then sure go right ahead and all hci's will stay out and it'll be even more dead, great move.

As I said before the server got shut down you'd get banned for taking items off of hci accounts and now you're encouraging it, whatever if noone is willing to actually negotiate or think about other options there is no use in this.

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4089033105.png

eb4f317f4f.png

Is this what you want?

people to quit playing the game-mode because half the content is locked behind wilderness that you make impossible for us to access?

make pking great (which will lets face it, never happen) and in trade kill a very much played and liked gamemode

10/10

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I think it should have some sort of cool down to help deter farming blood money, as well as not earning any from killing the same person twice or more (unless that's already a thing, i wouldn't know) Otherwise I can't really complain about being attacked in wildy when it's the wildy - even if I miss how it was before. 

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So what is the actual problem with us being able to get pked but not lose lives to pkers,

its a win win for both sides, we dont lose our gamemode and pkers can go find kills

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Just now, Hci Yammu said:

So what is the actual problem with us being able to get pked but not lose lives to pkers,

its a win win for both sides, we dont lose our gamemode and pkers can go find kills

This'll probably be the ideal solution.

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